One global wallet
Coins, careers, licenses, homes, vehicles, game stats and criminal records are shared across every server, and show on each member's profile and on the leaderboard page of this website. Coins are play money: they can't be bought, sold or cashed out.
The games menu
/games opens one private menu for everything: a card with your balance, rank, job, education, licenses, home, record, rewards, casino results and poker Elo, with five buttons: Life (career, education, licenses, vehicles, homes, business), Money (rewards, contracts, bank, stocks, shop), Casino (pick a game), Crime (crimes, your record, your gang) and Progress (achievements, the season, leaderboards, the website). Each opens a page of its sections, and the Jump to… menu goes straight to any of them. Only you see the menu; results others should see, like claimed rewards, shifts and casino games, are posted in the channel. Every separate command still works as a shortcut.
Ways to earn
/daily pays every 24 hours and grows with a streak of days in a row; /weekly pays once a week; votes on top.gg pay too, and each vote boosts your earnings (×1.25 by default) for 12 hours, until you can vote again: keep voting to keep the boost. On top.gg's double-vote weekends, a vote pays ×2 coins by default. In /games → Rewards you can turn on DM reminders for when you can vote again and a few hours before your daily streak would break. The main income is your job: /work.
Careers
Pick a job with /jobs: sixteen careers, from delivery driver, bartender and streamer to security guard, software engineer (after a Computer Science degree), police officer, pilot, lawyer and doctor, each with four or five ranks. Jobs can need a course, a license, a vehicle, a clean record, or experience in another job; a trucker, for example, needs a Commercial Driver's License and 15 shifts as a delivery driver. /work has three kinds of shift: normal; a night shift (+40% pay, but the next shift waits twice as long); and overtime (+50% pay with no wait, once a day, at the cost of 5 rating). The top rank of any career pays 15% more and can't be fired for a low rating.
Shifts and performance
Every /work shift plays out a short situation with three choices, like a traffic stop or a passenger running late. Good calls raise your performance rating and your pay; bad ones lower them. Ignore a shift and it counts as a no-show. Let your rating sink too low and you're fired, and can't reapply to that job for a day.
Promotions
To move up a rank you need enough shifts and days at your current rank and a high enough rating. Senior ranks also need a degree: a police lieutenant needs a Business Degree and the chief a Law Degree. /jobs shows exactly what's left.
Education
Enroll in a course with /education: the fee is paid up front, and you finish by using /study a number of times, with a short break between sessions. Some courses need another first: law needs a business degree, and medicine needs EMT certification.
Licenses
/licenses offers a Driver's License, a Commercial Driver's License, a Weapons Permit and a Pilot License. Pay the fee, then pass a short multiple-choice test (3 of 4 right). Fail and you wait an hour to retake.
Homes and vehicles
Buy vehicles with /vehicles: some jobs and crimes need one, and cars and motorbikes need a Driver's License. A home from /property makes you better rested, so every shift pays more. Both cost daily upkeep, taken when you claim /daily, and sell back for 60% of the price.
The shop
/shop (or Shop in /games) sells everything: vehicles, homes, courses and licenses, and four more sections. Supplies are used when you like: coffee adds 15% to /work pay for an hour, a lucky charm adds 8% to crime success for an hour (using another adds an hour), and an energy drink ends your /work wait at once; you can hold up to 20 of each. Badges are worn next to your name on /balance, the leaderboards and the website. Upgrades are fitted to what you own: a turbo makes a car or motorcycle count as fast, a home office adds 4% to /work pay and a smart home cuts its upkeep by a quarter; they sell back with the vehicle or home. Insurance adds a week of cover at a time (up to four weeks ahead): legal cover halves arrest fines, and business cover means a robbery at your businesses takes only a quarter of what it would. Everything is play money; nothing in the shop is bought with real money. The Shop tab on /play does the same.
The bank and loans
/bank (or Bank in /games → Rewards) keeps coins safe: coins in the bank can't be taken by /rob, and they earn 0.3% a day (at most 300 coins a day, for up to a month away). Cash is what you spend and bet. You can also borrow once at a time, up to a quarter of everything you've earned (500 to 100,000 coins): you pay back the amount plus 10% within 7 days, a little at a time or all at once. A loan not repaid in time costs 10% more, once, and is taken from your bank and then your cash. /balance shows your bank and any loan. The Bank tab on /play does the same.
The stock market
/stocks (or Stocks in Rewards and the Bank) is one stock market for every server, with eight made-up companies. Prices move on their own every 15 minutes, with now and then a news story that moves a company 5–15% at once. Buy and sell whole shares with cash: each trade costs a 1% fee (at least 1 coin), and you can own up to 1,000 shares of each company. Pick a company to see its 48-hour chart, what you own and what you paid. Prices are a fair random walk, so nobody can predict them. A company that climbs to 5 times its starting price is bought out, and one that falls to a fifth is relaunched: either way everyone holding it is paid that price for every share, and the company starts again. The Stocks tab on /play does the same.
The marketplace
/market (or Marketplace in the Shop) is one market for every server: players sell supplies, vehicles (with their upgrades) and badges to each other. /market sell lists something you own; it's held by the market until it sells, you cancel it in /market mine, or 3 days pass, and then it comes back. A buyer must be able to take it (a license for a car, room in the garage, not owning that badge already). The seller gets the price minus a 5% fee. Prices must be between 10% and 5 times the shop price, you can have up to 5 listings, and the same account and wallet age rules as /pay apply. The Market tab on /play does the same.
Businesses
Found a business with /business (or Business in /games): pick a type (food truck, café, car wash, auto shop, nightclub or tech studio; some need a course, a license or a vehicle), give it a name and pay the startup cost. It sells on its own, but only as well as it's kept: stock runs out, cleanliness and condition wear down (a breakdown stops sales until repaired), staff need wages (unpaid staff lose morale and quit), and marketing gives a boost that fades. Together these make its 1–5 star rating, which scales its sales. Sales collect in a register that only holds so many hours, so check in and collect. Upgrades (equipment, capacity, décor, security, storage) raise what it can earn. Now and then something happens: a health inspection, a rush of customers, a robbery, or a choice like a visiting critic. You can own up to two businesses (the team can change this), rename them, and sell them for half of what you put in. Collecting earns season points, and there are business achievements. On the website, the Business tab on /play does the same.
Daily contracts
Every day (UTC) you get three contracts in /contracts (or Contracts in /games, or on the website's /play overview): small goals like working a few shifts, winning casino rounds, a crime that pays, collecting from your business or depositing to your gang. You only get ones you can do. They count on their own as you play; claim each one for coins, and finishing all three adds a bonus. You can swap one you haven't started once a day for a small fee. Claims earn season points, and there are achievements for finishing 10 and 100.
Casino
/blackjack, /roulette and /plinko are played with image cards and buttons; roulette spins and plinko drops as a short animation before the result. Blackjack uses a six-deck shoe: the dealer stands on soft 17 and checks for blackjack, blackjack pays 3:2, and you can double on your first two cards or split a pair once. Roulette is a European single-zero wheel: a number pays 35:1, a dozen or column 2:1, and red, black, odd, even, 1–18 or 19–36 1:1. Plinko drops a ball through 8, 12 or 16 rows at low, medium or high risk: higher risk means bigger edge slots and smaller middle ones. Every game returns about 97–99% of what is bet over time, the same in every server. Bet limits are set by the RPGuardian team; an unfinished blackjack hand waits 10 minutes, then stands. To play together, use /blackjack with table: True: up to 5 players join with the button, each with their own bet, and take turns against one dealer; new rounds deal every few seconds until everyone leaves, and a player who misses 2 turns in a row is removed.
Slots, Mines and Crash
/slots spins three reels: three of a kind pays from 8× (cherries) up to 300× (sevens), and any two cherries pay 1.4×. /mines hides 1 to 15 mines (you choose) among 20 tiles: each safe tile you pick raises the multiplier, a mine loses the bet, and you can cash out after any safe pick (an unfinished game waits 10 minutes; after that, your next game of Mines cashes it out first). /crash takes a cash-out target from 1.01× to 1,000×: a multiplier climbs from 1.00× and crashes at a random point, and you win your bet times the target if it gets there. On the website, Crash is played live: watch the multiplier climb and press Cash out before it crashes. Each of them returns about 96–97% of what is bet over time, and a server can turn any of them off on the dashboard's Games page.
Higher or lower and coin flip
/hilo shows a card: guess whether the next one is higher or lower (aces are high, and a tie loses). Each right guess raises the multiplier by the odds of that guess, and you can cash out after any right guess; it returns about 97% over time, up to 1,000×. /coinflip challenges another player: you pick heads or tails and a stake, and either name an opponent or let anyone in the server take it. Both stakes are held, the coin is flipped by RPGuardian, and the winner takes the pot minus a 2% fee. The same account and wallet age rules as /pay apply to both players. You can have one open challenge at a time; cancel it with its button, and one nobody takes within 5 minutes is refunded. Higher or lower is also live on the website; coin flips are played in Discord.
Racing and the lottery
/race shows six numbered runners, each with its own odds; pick one and watch the race. A winning pick pays the bet times its odds, and the odds match each runner's chance, so about 95% comes back over time. /lottery shows today's global draw: tickets cost 100 coins, up to 100 per player in each draw, and 10% of what's spent is kept back. At midnight UTC three different players win 70%, 20% and 10% of the pot, picked in proportion to their tickets; a prize nobody can win (fewer than three players) rolls over into the next draw. Winners get a direct message with their prize. Both are also on the website.
Poker
/poker plays Texas Hold'em sit-and-go tables for 2 to 6 players. Everyone pays the same buy-in and starts with 1,000 chips; blinds rise every 5 hands, and a player who runs out of chips is out. The winner takes the whole prize pool with 2 or 3 players, or 65% (35% for second) with 4 to 6. /poker play stakes finds a ranked table with players from every server, matched by Elo: the table appears in each player's own channel, and finishing places change your Elo. /poker create opens a private table in the channel; others join with its button, or with /poker join and the code from any server, and private tables don't change Elo. Use the buttons to fold, check, call, raise or go all-in, and My cards to open a private copy of the table with your own cards face up; it follows the table for about 15 minutes and you can play from it. You get a short time to act (45 seconds by default), then you check or fold; miss 3 turns in a row and you're removed. Buy-ins are refunded if you leave the queue or a table that hasn't started, or if no ranked table is found within 15 minutes.
Crime and your record
/crime offers jobs from pickpocketing to a bank heist. Pick how bold to be: the bigger the take, the lower the odds. Fail and you may be arrested: a fine, jail time (no working, studying or crime meanwhile) and an offense on your record, which blocks jobs like police officer or lawyer. Heat from recent crimes makes arrests likelier. Offenses fall off after 14 days, or a lawyer can clear them with /record. Servers can turn crime off.
Robbery, wanted level and prison
/rob takes a chance on another player in the server: about a 45% chance (less while your heat is high, or against a home with a security system) to take 4–10% of the coins they carry, up to a cap. You can try once every 2 hours, someone robbed (or tried) is safe for 12 hours, they must carry at least 500 coins, and the same account and wallet age rules as /pay apply (the RPGuardian team can change these numbers, or turn robbing off). A failed robbery can mean an arrest. Your wanted level (0–5 stars, from heat plus recent offenses) makes every fine 15% bigger per star; in /crime you can bribe the police to take up to 40 heat off at once. In jail, /crime offers a prison job (a little pay every 10 minutes), good behavior (25% off what's left, once a sentence), bail (paid per minute left) or an escape attempt (30%: out with more heat and an escape on your record; caught, the sentence grows by half). New crimes: a phone scam, burglary and art theft. The Crime tab on /play does the same, except /rob.
Gangs
/gang lets you found a gang (or join one when its leader or an officer invites you). Gangs are global: members can come from any server. Members fill a shared treasury, and part of every heist goes in; the leader and officers spend it on skills: more member slots, better heist odds and take, and lawyers, a low profile and a fence that also help each member on solo /crime. Skills form a tree with three branches (crew, heists and street), shown as a card under Skills: the second skill in each branch unlocks once the first has a level. A gang starts with 5 member slots, and each of Recruitment's 5 levels adds 4 more, up to 25. An officer or the leader plans a crew heist, from a jewelry store to the federal reserve; members join from the message in the channel or from /gang in any server within 3 minutes. More crew, a getaway driver with a fast vehicle and members with a Weapons Permit raise the odds. A win pays every member and the treasury and earns reputation, which raises the gang's level and unlocks bigger heists; a failure can mean arrests. Gangs are ranked on the leaderboard page of this website, and a member's gang shows across the top of their /games card, on their global /profile and on their public profile page. Turning crime off in a server also turns off heists there.
Premium servers
Members of a premium server earn 1.5× from rewards and can /work and /study more often. Premium never changes game odds or winnings.
Global events
The RPGuardian team runs events like Double Coins Weekend for every server at once. See what's on with /events; boosts also show under each reward.
Leaderboards
/leaderboard ranks this server or everyone by coins (cash plus bank), net winnings, games played or poker Elo. Servers can also keep a live leaderboard image in a channel, updated every few minutes.
Achievements
/games → Achievements lists 24 goals in five groups (work, casino, life, crime and gangs), from your first shift to a millionaire wallet, each with your progress. Each pays a one-time coin reward the moment you reach it; the /games menu tells you when one unlocks and how many are new. Unlocked achievements show on your public profile page.
Seasons
The RPGuardian team runs seasons: timed competitions across every server, shown under /games → 🏁 Season and on the Season tab of this website's leaderboard. You earn season points from activity, not coins: shifts, /daily and /weekly, votes, crimes that pay, courses and licenses, achievements and casino games (casino points are capped each day). When a season ends, the top places win coins, and your final place shows on your public profile.
Paying other players
/pay sends coins from your wallet to another player's, in any server. To stop alt accounts funnelling coins, there's a daily limit on what you can send and receive, both Discord accounts must be a few weeks old, your wallet must be a few days old, and a small fee leaves the economy with every payment. The RPGuardian team sets these limits.
Gang wars
A gang's leader or an officer can declare war on another gang by its tag under /gang → War, staking coins from the treasury. The other gang's leader or officers have 12 hours to accept; then both treasuries put up the stake and the war runs for 24 hours. Members score war points from activity (shifts, /daily, /weekly, votes, crimes that pay, courses, licenses and achievements; casino games don't count). The side with more points wins both stakes and gains reputation, the other loses some; a draw refunds both. Both gangs need level 2, each gang can have one war at a time, and the same two gangs can fight again after 3 days.
Playing on the website
In a server on a paid plan, /play (or Play on the web in /games) gives you a private link to your games wallet on this website. It works once, only for your Discord account, within 10 minutes, and starts a 12-hour session that uses that server's plan and boosts. With Player Premium (on the Premium page), /play works in any server with Games on. You can end it any time on the page. On the website you can claim your daily and weekly rewards, work shifts, study, and change jobs and courses; take license tests, buy or sell vehicles and homes, and use the rest of the shop; run your businesses; and play blackjack, roulette, plinko, slots, mines, crash, higher or lower and racing live, buy lottery tickets: the cards are dealt, the wheel spins, the ball bounces down the pegs and the reels stop one by one (the result is decided before anything moves; in Crash, the server's clock decides whether you cashed out in time); commit crimes; deposit to your gang's treasury; see your achievements and the season; and pay other players. Gang management (invites, skills, heists, wars) stay in Discord. At a poker table you joined in Discord, you can also play your turns on the website: the table updates live, and your moves show in Discord too.
Amounts, cooldowns, prices and bet limits are the same in every server, so the global wallet stays fair.